Wednesday, February 22, 2012

The Femmebots

Multimedia from the Female Gaze

Archive for October, 2011

Reading:
PDSFV ch 13 (art on set) & 14 (set procedures)

Art on Set

“…it’s important to visit your locations beforehand as many times as the budget and your schedule will allow.” – Jan Krawitz

In the process of creating a motion picture, the art director, the set decorator, and the property master truly are magicians, often creating something out of nothing and making things appear from out of nowhere.

There is nothing like the feeling of walking on a dressed set for the first time: experiencing the culmination of weeks, maybe months, of preparation and planning by the director, producer, art department, and director of photography (DP).

A great deal of imagination and hard work have transformed the words on the page into the world of the characters through the choice of sets, dressing, costumes, props and furniture.

Final Walk-Through

It is highly recommended that the director, the DP, and art director or set decorator walk through the set prior to the day of the shoot. This final walk-through allows the directo to talk through her ideas and make sure the arrangement of furniture can accommodate what she has in mind. The one element that is constant in filmmaking is that everything changes. Ideas developed through the rehearsal process might haveresulted in new approaches to blocking. Furniture may need to be rearranged. Other details may have to be altered. The DP needs to anticipate any changes (if they ocur) so he can make adjustments to his lighting plan. Having an official walk-through before the camera rolls will give both departments time to make adjustments and prevent any unwarranted surprises on the day of the shoot.

Set Procedures

The day starts early for the art department. Finishing touches are applied to the set to allow the electrical department time to set up the lights. Other members of the art department are already working on the next set in anticipation of the company’s next move. During the shooting day, the art department is constantly on standby to djust the set, dressings, and props for the camera.

Let’s look at an excerpt from “The Lunch Date” as an example of how the art department approaches a scene.

photo

The duties of the art department for the scene are as follows:
Location: The location is secured during preproduction. If a location falls through, the art department must be part of the plan to move to an alternate location.
Set dressing: Sometime before shooting the scene, the set decorator, cleanup crew, and painters “dress” the set to match the description in the script and any drawings, paintngs, or photos given to the dresser. During the shooting, the set dresser readjusts any set pieces that have been moved for camera framing continuity. If the shoot is going well, the set dresser can leave the shoot and move to the next location to begin preparing it.
Props: The props are gathered prior to the shoot. When the set is ready, the property master places the food in the glass case behind the counter. He prepares the woman’s handbag with the appropriate change. When the performer is called to the set, he hands her the handbag and her packages. He places some napkins nearby for the cook.
Wardrobe: When the actors arrive on the location, they are sent to change clothes after a brief rehearsal. The costumer dresses both actors in the costumes defined by the script. She asks the cook to keep the apron and paper hat neat and claean so they will match for each take. At wrap, the customer helps the actors undress. She puts the costumes away neatly to be used another day. If they need washing, she takes them with her to be cleaned after the wrap.
Makeup and Hair: After the actors are dressed, they move on to the makeup and hair department. Here, their makeup is applied and their hair coiffed to match a previous scene or the art director’s design. When this job is completed, the makeup and hair people stand by off set to make adjustments between takes. At the end of the day, they assist the actors in removing their makeup and any hairpieces.

Set Dressing

The set decorator decorates the set according to the art director’s specific designs. This crew member is responsible for renting, buying, or making all the “dressing” that occupies the set — everything from the rugs on the floors to the magnets on the refrigerator. The set decorator should confer with the actor whose character lives” in the location, and together they will create the character’s environment.

The set decorator works in tandem with other departments, such as lighting. If the gaffer has lit the set brightly, a 100-watt bulb in a “practical” (see glossary) will not register on film or video stock. An electrician might need to replace the bulb with a special 500-watt lamp to balance light temperature correctly.

The set decorator is sometimes called on to assist other departments. The key grip might need help pulling up a rug during a take to get it out from under the dolly’s wheels. Someone might be needed just off camera to jerk a curtain with monofilament wire (fishing line) to simulate the wind. These specialty positions often fall to the set dresser.

Not all set pieces are easy to find. If the director has a specific look in mind for a set piece, the art director and set dresser must make this item to the director’s specifications if it cannot be found.

Continuity

The set is maintained by the set dresser to match the uninterrupted succession of the script’s scenes. If there is a fight scene, for example, the set is each take, and all the broken set pieces are replaced. The duplicated set is matched each time to the script supervisor’s snapshots of the original set.

Wrapping Up

When the photography of a sequence is completed, it is customary for the art department to wait one day before disassembling the set. The art department waits to receive word from the editing room that the dailies are not damaged (if shooting film). If the footage is damaged and it becomes necessary to reshoot the scene, the set can be used again. Once the art director has been given word that the dailies are good technically, the set is struck. It is taken apart if rented or destroyed if constructed.

Waiting to strike the set is done for mostly for financial reasons. Productions with large budgets will store the elements of the set throughout the post production process in the advent that pickups or additional scenes need to be shot. For low-budget and students projects, keeping the sets may not be realistic. In any event, hold on to as many of the key props and set dressings as possible in case you will need to reconstruct a scene weeks or maybe months later.

Set Procedures

Director

Inspires

The hierarchy of the crew is a pyramid, with the director on top. Creating a motion picture may be a team effort, but on set the director has the final word. A confident and prepared director creates a tone, attitude, and pace that allow the team to respond to whatever problems and challenges arise. An insecure and inadequately prepared director, on the other hand, brings down morale and slows the natural pace of a well-oiled capable crew. The most appropriate analogy is director as captain of a ship. She commands and the crew follows; she falters and chaos ensues.

Calling the shot

  • Quiet on the set! (AD) This signifies the calm before the storm
  • Roll sound! (AD) The sound recorder is activated. The late is called off.
  • Roll camera! (AD) The camera is turned on and is recording.
  • Mark it! (Camera operator) An electronic clapboard is placed in front of the lens to identify the shot. The clappers are snapped shut to mark the beginning of the scene and to create a digital timecode to match sound and picture.
  • Action! The director signals for the actors to begin or for the camera to move.
  • Cut! The director signals for the actors or camera to stop.
  • Check the gate! (Director or DP) This call is to make sure the take was clean and that no dust or hairs were caught in the film camera pressure plate (if shooting film).
  • Back to one! (AD) This signals a repeat of the shot.
  • Camera moves! (AD) When the shot is satisfactorily “in the can,” the camera moves to the next position or setup.
  • Martini shot! (AD) The last shot of the day.
  • That’s a wrap! (Director or AD) Principal photography for the day ends.

Script Supervision

Film directing fundamentals ch 1-6

Chapter 1: Introduction to Film Language and Grammar
The Film World
Film Language – Like prose, a film senstence/shot can be simple, with only one subject and one verb, and perhaps as an object; or it can be a compound sentence/shot, composed of two or more clauses. The type of sentence/shot we use will first depend on the essence of the momet that we wish to convey to the audience.
Shots
Film Grammar
The 180-degree rule
The 30-degree rule – If we are going from one shot of a character or object to another shot of the same character or object without an intervening shot of something else, the camera angle should change by at least 30 degrees.
Screen Direction
Film-Time
Compression
Elaboration
Familiar Image

Chapter 2: Introduction to the Dramatic Elements Embedded in the Screenplay

Spines
Whose Film Is It?
Character
Circumstance
Dynamic Relationship
Wants
Expectations – Past history in the present will build an expectation for the future. Anticipating what comes next is the single engagement tool we have as filmmakers. Sometimes positive/negative, weak/strong. The idea of worrying about the next thing is suspenseful. And the key to it is withholding information. Knowing when to hold back and when to supply. Hitchcock is master of withholding information.
Actions
Activity
Acting Beats
Dramatic Blocks can be likened to a paragraph in prose: it contains one overriding dramatic idea.
Narrative Beats – changing of the strategy of trying to get what he or she wants. Usually define the beat with a single action verb. When doing beat breakdowns, they will be precise and short. This is important when you are explaining to the actors. Each action/beat over the course of the scene should be higher in tension than beat before it. Almost all scenes are scenes of escape or scenes of chase – only differences are whose POV telling from. Characters come together or pull apart. A scene is a mini-film. It has inciting incident, escalation of action, measures of shots can have it.
Fulcrum

Chapter 3: Organizing Action in a Dramatic Scene

Dramatic Elements in Alfred Hitchcock’s Notorious Patio Scene
Notorious Patio Scene Annotated

Chapter 4: Staging

Patterns of Dramatic Movement
Changing the Stage Within a Scene
Staging as Part of a Film’s Design
Working with a Location Floor Plan
Floor Plan for Notorious Patio Scene

Chapter 5: Camera

The Camera as Narrator
Reveal
Entrances
Objective Camera
Subjective Camera
Where Do I Put It? – doesn’t always have to be on the subject’s face when talking!
Visual Design
Style
Coverage
Camera Height
Lenses
Composition
Where to Begin?
Working toward Specificity in Visualization
Looking for Order
Dramatic Blocks and Camera
Shot Lists, Storyboards, and Setups
The Prose Storyboard

Chapter 6: Camera in Notorious Patio Scene

First Dramatic Block
Second Dramatic Block
Third Dramatic Block
Fourth Dramatic Block and Fulcrum
Fifth Dramatic Block

Watch Casablanca

Reading
PDSFV ch 12 (sound), app f (music clearances)
Plan to shoot for sound.

Project 7 continued – edit re-creation film

The Elements of Cinema by Stefan Sharff

On Cinematic Structures

On Cinematic “Syntax”

The Master Plan

Separation is an arrangement of shots showing subjects one at a time on the screen; i.e., a scene of two people talking to each other in separate frames in an A,B,A,B,A,B arrangement. Separation can accommodate any given thematic situation, but cinematically, its specialty lies in the ability to create intimate relationships between parts seen separately on the screen.

Example: Alfred Hitchcock’s “Frenzy” has 49 (I guessed 35) shots before she grabs the phone. The inciting action of the scene is created by SOUND DESIGN – the sound of the door closing as she is putting on her makeup. This is how Hitchcock ties the 2 worlds together. The bigger the difference, the easier it is to cut together.

There are 3 facets to separation:

  1. the graphic and spatial composition of the images, including introduction and resolution. In separation, identical size pictures don’t “ring true,” and one can recognize instantly a poor director if such is his arrangement.
  2. rhythm and apparent time: a time sense unique to separation in cinema.
  3. the “intimacy” of the relationship between the separated images.

Parallel Action
Adjacent parallel action: showing water leaking in different places while main characters don’t know what’s happening.
This stretches T-I-M-E.
DW Griffith – found that this is most powerful grammatical structures in cinema. Humberto Echo says when you have 2 lines of action (A/B), when on action B, time continues in A. The spatial disparity has to be significant to make the climax significant.

2 types  of time: Linear vs. Nonlinear
Linear: real life
Non-linear = qm

Use weird techniques like jump cuts from the very beginning so that it is not jarring to the viewer – set things up for a payoff later.
When looking at scripts/docs/abstract work – linear and nonlinear get more complicated b/c while thinking about parallel action, attention is on A (you worry). This is why film is an illusion. We use these phrasing devices to build rhythm/pattern.

Familiar Image – Use this shot as an anchor; within a scene that is fragmented is that it acts as an anchor or a grounding device. High angle/low angle combinations work well aesthetically. These create beats. If close-up and tight, eventually cut wide to release.

Slow Disclosure - used with camera movement rather than fragmentation. Withholding information in such a way we are thinking scene/circumstance about one thing, but as we get more info, it’s turned or changed.

Cinesthetic Movements – Shot-answer shots. None in frenzy shots are POV shots. Even when he walks and she follows him, the camera is still too high to be her POV. Woman is the anchor. Man opening drawer is an invasion and it’s a set-up for a payoff. When camera settles there is a release of tension. Camera had been moving right to left entire scene – When camera moves left to right this is a beat. This is escalating action. Anyone who has been watching up to this point knows what’s coming up and that’s horror. Up until now, all shots have been medium but then compresses time with close ups leading up to the confession. Then cuts slow down to pace…stretch moments to build tension. Separation sequence can start with an establishing shot. At the end of the separation there is some form of resolution to prove the reality. If I throw phone at someone, phone is partial resolution.

Multi-Angularity
- builds tension. A series of shots of contrasting angles and compositions (including reverse and mirror images). There is usually an establishing shot. The camera as narrator can move 360 degrees through the mise en scene. Can show how the story unfolds from various POVs. Flows in a freer way than Master Shots and can break rules. Works very closely with Familiar Image.

The Master Shot Discipline – becomes the anchor. Based on a few set-ups:
Over the shoulder
Matching over the shoulder
Close ups

Let’s look for the best pattern – can make for good storytelling when performance not that great. If there is real need for dialogue in a situation or to calm, go back to master shot.

Orchestration is assigning a primary grammatical structure to a scene or a portion of a scene in secondaries. In Frenzy, separation is the primary modality. Secondary is camera movement and familiar image. The arrangement of the various other elements of structure throughout the film.

Film

How are you going to structure your film from scene to scene?

Bicycle Thieves finale is good example of showing cinematic elements

Week 8: 16mm filmmaking, advanced lighting

Posted by Femmebot On October - 21 - 2011

Intro to 16mm screen Film Noir
Bolex Camera Workshop

Reading: cinematography 103-176 (exposure, color, lighting)

Project 7 due in 2 weeks: recreation with shadows & reflections
2 min, shot in 16mm

Diff team, script, storyboard back story, flashback

Week 7: Advanced HD Camera, Creating POV

Posted by Femmebot On October - 14 - 2011

Screen Plastic Bag
Www.futurestates.tv

Reading Assignment for next week
Producing and directing the short film and video (PDSFV), ch 9 (location) & 11 (camera), app e (safety)
Cinematography p 79-102 (cinematic continuity), p 177-212 (optics, HD)

Fast-motion both compresses time and separates the fast-motion scene from the rest of the film. For this reason it is used when emphasis is intended. Example: Amelie is shot in the style of magical realism so director Jeunet frequently uses exaggerated effects like fast-motion.

Project 7 due nxt week
POV short film
1-2 min, shot with Panasonic 150
Diff team, shot from perspective of agoraphobic woman.

Take midterm
Review autobiographies
Creating character: Who Am I?
Alone In My Room
See web site with Life stories

Reading: Writing short films ch 9-12
Cinematography p 1-78

  • Writing with motion – the term cinematography is from the Greek roots meaning “writing with motion.”

    Building a visual world – “To simply let things happen will almost never result in a coherent, smooth flowing story that conveys your original intentions in the way you wanted.
    The conceptual tools of cinematography
    The frame

    The Lens
    A short focal length lens has a wide filed of view; and a long focal length lens is like a telescope or binoculars; it has a narrow filed of view.
    Long lens compresses space and a wide lens expands and distorts space.

    Light and color
    Texture
    Movement
    Establishing
    Point-of-View
    Putting it all together – “If there are missing pieces in the visual puzzle that is a film project, then it is up to the DP to fill in those blank spots with artistic inspiration, collaboration, and leadership…It is up to the cinematographer to make the director’s vision come alive.”

  • Shooting methods

    What is cinematic?
    A question of perception
    Visual subtext and visual metaphor
    The Frame
    Static frame
    Cinema as language
    The shots: building blocks of a scene
    Establishing the geography
    Character shots
    Invisible Technique
    The shooting methods
    The master scene method
    Coverage
    Overlapping or triple-take method
    In-One
    Freeform method
    Montage
    Involving the audience: POV

  • Visual language

    More than just a picture – through composition we are telling the audience where to look, what to look at and in what order to look at it. The frame is fundamentally two-dimensional design. 2-D design is about guiding the eye and directing the attention of the viewer in an organized manner that conveys the meaning that you wish to impart. It is how we impose a point of view on the material that may be different from how other see it. An image should convey meaning, mode, tone, atmosphere, and subtext on its own — without regard to voice-over, dialog, audio, or other explanation. This was in its purest essence in silent film, but the principle still applies: the images must stand on their own. Good composition reinforces the way in which the mind organizes information. In some cases it may deliberately run counter to how the eye/brain comination works in order to add a new layer of meaning or ironic comment.

  • Design Principles
    Unity is the principle that the visual organization be a “whole,” self-contained and complete. This is true even if it is a deliberately chaotic or unorganized composition. “The Big Combo” uses frame-within-a-frame composition to tell the story visually: having defeated the bad guys, the hero and femme fatal emerge from the darkness into the light of morning.

    Balance – Every element in a visual composition has a visual weight. These may be organized into a balanced or unbalanced composition. The visual weight of an object is primarily determined by its size but is also affected by its position in the frame, its color, movement, and the subject matter itself.

    Visual tension – The interplay of balanced and unbalanced elements and their placement in the frame can create visual tension, which is important in any composition that seeks to avoid boring complacency.

    Rhythm of repetitive or similar elements can create patterns of organization. Rhythm plays a key role in the visual field, sometimes in a very subtle way as in “Killer’s Kiss.”

    Proportion – Classical Greek philosophy  expressed the idea that mathematics was the controlling force of the universe and that it was ecpressed in visual forces in the Golden Mean.

    Contrast – We a know a thing by its opposite. Contrast is a function of the light/dark value, the color and texture of the objects in the frame and the lighting. It is an important visual component in defining depth, spatial relationships, and of course carries considerable emotional and storytelling weight as well.

    Texture – Based on our associations with physical objects and cultural factors, texture gives perceptual clues. Texture can be a function of the objects themselves, but usually requires lighting to bring it out, as in  “The Conformist.”

    Directionality – anything that is not symmetrical is directional.

    The three-dimensional field – the lens, blocking of actors, lighting, and camera movement all come into play
    Depth – In working toward establishing a sense of depth, there are a number of ways to create the illusion – deep focus. In terms of editing, it is useful to view a scene from more than one angle — shooting a scene entirely from a single angle creates what we call flat space. Elements that create a sense of visual depth include:

    Overlap clearly establishes front/back relationships; something in front of” another thing is clearly closer to the observer; as in this frame from the noir classic “The Big Combo”

    Size Change – Although the eye can be fooled, the relative size of an object is an important visual clue to depth. To manipulate relative size in the frame, use position or different lenses.

    Vertical Location – Gravity is a factor in visual organization; the relative vertical position of objects is a depth cue. This isparticularly important in the art of Asia, which has not traditionally relied on linear perspective as it is practiced in Western art.

    Horizontal Location – Largely a result of cultural conditioning, the eye tends to scan from left to right. This has an ordering effect on the visual weight of lements in the field. It is also critical to how the eye scans a frame and thus the order of perception and movement in the composition. It can also relate to the staging of actors within the frame. In theater the downstage (nearest the audience) right corner is considered to be the “hot” area of the stage.

    Linear perspective

    Foreshortening  is a phenomenon of the optics of the eye. Since things that are closer to the eye appear larger than those farther away, when part of an object is much closer than the rest of it, the visual distortion gives us clues as to depth and size.

    Chiaroscuro – Italian for light (chiara) and shadow (scouro) – or gradations of light and dark establishes depth perception and creates visual focus. Since dealing with lighting is one of our major tasks, this is an important consideration in our work.

    Atmospheric perspective is something of a special case as it is an entirely “real world” phenomenon. The term was coined by Leonardo da Vinci, who used it in his paintings. Objects that are a great distance away will have less detail, less saturated colors, and generally be less defined than those that are closer. This is a result of the image being filtered through more atmosphere and haze. Haze in the air filters out some of the long (warmer) wavelengths, leaving more of the shorter, bluer wavelengths. It can be recreated on set with haze effects, scrims and lighting.

    Forces of Visual Organization
    Movement in the Visual Field
    The rule of thirds – proposes that a useful approximate starting point for any compositional grouping is to place major points of interest in the scene on any of the four intersections of the interior lines. It is a simple but effective rough guideline for any frame composition.
    Miscellaneous rules of composition
    Basic Composition Rules for People

  • Language of the lens

    The lens and the frame
    Foreground/midground/background
    Lens Perspective
    Deep Focus
    Selective Focus
    Image control at the lens
    Lens height
    Dutch Tilt

  • Visual storytelling

    Visual metaphor
    Telling stories with pictures
    Lighting as storytelling
    Film Noir
    Light as visual metaphor
    Light and shadow/good and evil
    Fading flashbulbs
    Visual Poetry

  • Cinematic continuity

    Shooting for Editing
    Thinking about Continuity
    Types of continuity
    The Prime Directive
    Screen Direction
    Turnaround
    Cheating the Turnaround
    Planning Coverage
    Cuttability
    The 20% and 30 Degree rules
    Other issues in continuity
    Introductions
    Other Issues in Continuity
    Introductions
    Other Eidtorial issues in shooting
    Jump cuts
    The six 6ypes of cuts
    The content cut
    The action cut
    The POV cut
    The Match cut
    The conceptual cut
    The zero cut

  • Lighting basics
  • Lighting sources
  • HD cinematography
  • Exposure
  • Camera movement
  • Color
  • Image control
  • Optics & focus
  • Set operations
  • Technical issues
  • Film formats

PSA- use 2-column script

What frame rate are we shooting at?

What kind of DoF?

Which camera angles?

What kind of interview? Voice only interview? Don’t let lavalier mics show! Need to hide them.

Portfolio consideration! Playtime is over!!

This is one moment when sloppiness must be minimized. Intense decision making, creative thought.

Director must be present for shooting.

Friday is deadline for first cuts! Larry will give feedback by Sunday.

Make a clear plan for revision on next session.

Alone in My Room: One director; one actor, one writer, one producer. Come into space with dress, props, wardrobe, costume…and through a series of actions without much dialogue. No expositional dialogue. No backstory dialogue. About to make a decision, searching for something (not socks or clothes). Perform LIVE in class.

It’s about the beats that go into the action. There are examples of Alone in My Room. This assignment is for week after PSA.